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Rumoli is a classic Canadian card game that combines poker with rummy. Any sized group between two and eight can play Rumoli. When more people play Rumoli, then the initial size of. Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). Rummoli is a mix of Poker and Rummy. Rummoli and Tripoley are variants of the same game, both of which are commercial names for Michigan Rummy. Rummoli / Rummy $79.95 plus tax Objective: To get rid of the cards your holding every round & try and win pots of money along the way. Size 17 1/2' by 17 1/2'.

A handmade Rummoli board
Rummoli game

Rummoli is a family card game for 2 to 8 people. This Canadianboard game, first marketed in 1940 by the Copp Clark Publishing Company of Toronto[1] requires a Rummoli board, a deck of playing cards (52 cards, no jokers), and chips or coins to play. The game is usually played for fun, or for small stakes (e.g. Canadian Dimes). Rummoli is one of the more popular versions of the Stops Group of matching card games,[2] in particular it falls into a subgroup of stops games based on the German Poch[3] and falls into a family of Poch variants such as the French Nain Jaune(Yellow Dwarf), the Victorian Pope Joan but most like the American game Tripoley (a proprietary name, occasionally called by the generic Michigan rummy, but not to be confused with 500 rum) which debuted eight years earlier in Chicago in 1932.[4][5]

Rummoli board[edit]

A Rummoli board, used during play, has the shape of an octagon. It is generally simply printed on a large sheet of paper.[citation needed]

In the centre of the board is a pot called Rummoli, surrounded by eight pots:

  • The poker pot
  • Ten of spades
  • Jack of diamonds
  • Queen of clubs
  • King of hearts
  • Ace and King of diamonds
  • Sequence 7-8-9 of any suit

Each of these pots on the board is used to store chips. The ordering of the pots around the board is not important.


Ace is high. For brevity, in the following description the 'lowest card' means the lowest card in a player's hand or, if two or more cards are equally low, either or any of them.

A game is played in one or more rounds. The game ends at the end of a round, at the discretion of the players. Patience klondike. For example, it may be agreed to finish at a certain time, or when all but one player have exhausted their chips.


For each round, there are four stages: the Deal, the Poker phase, the Rummoli phase, and the End of round, which are played in sequence.


Before the cards are dealt, each player pays one chip to each pot on the Rummoli board.The dealer then deals around the table to every player, and an extra hand (in some terminology known as a ghost hand) called the widow.

  • All cards are dealt, so some players may have one more card than others.
  • Once this is completed all players look at their own hands.
  • The widow hand can (at the dealer's wish) be swapped with the dealer's hand (must not be exchanged if his hand contains a pay card).
  • If the dealer does not exchange hands, the widow hand is auctioned off to the highest bidder, who pays their bid to the dealer, and that player exchanges hands with the widow. Any player except the dealer may bid at any time (must not be exchanged if his hand contains a pay card)

Once the bid is accepted the player is committed to the exchange regardless if the widow is a poorer hand. The widow hand takes no further part in the play.

Poker phase[edit]

  • The player to the left of the dealer starts off the betting, having the option to check.
  • Betting continues in regular poker fashion.
  • The remaining player with the best poker hand wins the poker pot and begins the Rummoli phase. He or she then 'plays' the lowest card in the hand. To play a card, the player states the card he or she is playing and puts it down in front of them. For example, if the lowest card in my hand is the 3 of hearts, I put the card down in front of me, say, 'three of hearts.' If I have the four of hearts, I would play that as well. If I have two 3s in my hand, I may choose either 3.

Rummoli phase[edit]

While this phase is being played if any player lays down a card corresponding to a pot such as Ace of Spades, the player picks up that pot. If a player places down a card that corresponds to a pot without realizing so, then the chips stay in the pot.

The player with the next card in the sequence of the suit must lay that card, and this continues with players laying cards until nobody has the card that follows in sequence (remember, some cards are missing from the spare hand that is not being played).

  • If no one holds that next card (that is, it has already been laid or is in the widow hand) the player who last laid a card then lays the lowest card in a suit of the opposite colour (that is, hearts or diamonds if the last card was spades or clubs, and the other way about).
  • Having laid an ace the next card in sequence is the lowest card in the opposite colour. The player who played the ace continues.
  • A player not having a card of the required colour, the play then moves clockwise. If the next player also cannot play, this step repeats as necessary.<ref>If an impasse is reached (all players only have red cards), everyone counts their cards, and throws one chip/coin in the center pot for each card in their hand. The winner of the next hand collects both pots.

A card once laid takes no further part in the play.

End of round[edit]

The first player to have an empty hand wins the Rummoli pot.

  • All other players must then pay one chip for each remaining card they hold.
  • All pots that are not won remain on the board and accumulate in subsequent rounds.
    • The pots for 7-8-9 and Ace and King of Diamonds often accumulate over several rounds, since these combinations are less likely to be held by one player alone, and even if they are, another player may win the round before there is any chance to play them.

The deal shifts after each round, one player clockwise.

End of play[edit]

After the agreed end of the round play, all chips on the board are placed into one pot and a round of poker dealt and played for it. A variation is to play a round for each pot that still has chips in it, starting with the pot with the fewest chips.

Rummoli Rules

The player with the most chips at the end of the game wins.

Canadian Rummy Rules


Rummoli Rules Card Game

  1. ^'Rummoli'. 20 June 2006. Retrieved 1 December 2009.
  2. ^'Card Games: Stops Group'. Retrieved 3 April 2020.
  3. ^'Poch/Le Poque'. Retrieved 3 April 2020.
  4. ^'Tripoley Rummy Card Game'. Retrieved 3 April 2020.
  5. ^'Tripoli'. Retrieved 3 April 2020.
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Rummy Rules

Rummy is a classic cardgame where the objective is to be the first to get rid of all your cards, by creating melds, which can either be sets, three or four cards of the same rank, e.g. H8 S8 D8, or runs, which are three or more cards of the same suit in a sequence, e.g. H1 H2 H3. Aces are low, and sequences can not wrap around. There are many, many variations of Rummy that exist, this particular implementation is Basic Rummy, or Traditional Rummy.


The game can have 2,3 or 4 players. If there are only two players they each get 10 cards, if there are three or four player then each player gets 7 cards. After the cards are dealt the deck is put facedown on the table, and one card face up next to it, to start the discard pile. The player to the left of the dealer starts the hand, and gameplay goes as follows:

  1. Start your turn by drawing card from either the deck or the discard pile.
  2. If possible, lay down a meld on the table. You are allowed to put down many melds in each round (in some versions only one meld per turn is allowed).
  3. Lay off cards on existing melds. For example if there's H5 H6 H7 on the table, and you have the H8 you may lay it off on the meld. Who put the meld down in the first place doesn't matter, as soon as a meld is on the table it doesn't belong to anyone anymore, anyone can use it. You are allowed to lay off as many cards as you want, and you may always lay off, also when you haven't put down a meld in the round.
  4. End your turn by discarding one card onto the discard pile. If you drew from the discard pile you can not discard that card in the same round. If you only have one card left to discard you put it face down on the discard pile and win the game.

The game continues like this until one player has finished all the cards from their hand. A player is not required to end the game by discarding a card onto the discard pile, if he can lay down all his cards in melds, or lay them off on existing melds the may do so, and will win the game.

If the deck is depleted before a player has won, then the discard pile is shuffled and used as a new deck. If the deck is depleted for a second time then the hand is considered a stalemate and finishes with no one getting any points.


The scoring in Rummy is winner-takes-all. When a player has won a round, the cards his opponents still have in their hands are counted and the winner gets points based on them. Face cards are worth 10 points each, aces are 1 point, and other cards are worth their rank, e.g. an 8 is worth 8 points. The points for all the losers are added together and given to the winner. (In some variations each player gets his points as penalty points, but not in this version). The score needed to win the entire game varies based on how many players there are. For 2 players the score is 100 points, for 3 players it's 150 points and for four players the score is 200. When a player reaches the target score he has won the entire game. Since scoring is based on cards left in hand it makes sense to try to meld and lay off as early as possible.

Going Rummy (Rummy bonus)

If a player has not melded or laid off any cards during the game, but can get rid of all his cards in one turn earns a bonus, his points are doubled! This is called Going Rummy, and is a risky move, since you have a lot of cards for a long time, but can really pay off if you manage to do it successfully!


There are two cases where the game can end in a stalemate. One, as mentioned above, is when the stock has been depleted twice. The other is when the game detects that none of the players will be able to finish their hands. This can for example happen when all players have only one card left, and there are no possible lay offs on the melds on the table. When there's a stalemate all players get 0 points, and the game is considered a loss for all of them in the statistics. The way people handle this in real life varies greatly, but I've chosen this simple method here to avoid complications around two or more players having the same number of points etc.

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