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The Internet is clogged with growing speculation over the meaning of the Illuminati: One With Everything playing card deck, an unusual card-based game which consists of 450 original cards — gameplay is reputedly somewhat similar to the much more popular Magic: The Gathering cards, which many nerds around the world owe a great debt to for years of peaceful celibacy.

Part I: Introduction and Overview


Previously in this series:

Contents – Part I

1 – The ‘Illuminati card game’
2 – Confusion about the two versions
3 – Mainstream coverage of the games
4 – Relevance to the alternative/conspiracy/truth scene

What is the ‘Illuminati card game’ and why would anybody care?

Illuminati Playing Cards

In Part I of this series we are looking at the basic facts concerning the ‘Illuminati card game’ and why it may be of interest to thinking people.

1 – ‘Illuminati card game’ – introduction

In 1982 a standalone card game was released by Steve Jackson Games entitled ‘Illuminati’.

Then in 1994 the same company released a collectible card game entitled ‘Illuminati: New World Order’ (INWO), largely based on the 1982 release.

Since then there have been several updates (‘expansions’) for both the original 1982 standalone card game and the 1994 collectible card game.

Both versions feature hundreds of playing cards, many of which make reference to various ‘conspiracy’ theories, ideas, and tropes.

The gameplay of both games revolve around the notion of conspiracy, secrecy and world control. For example, in the original 1982 game, players can take the role of The Bavarian Illuminati, the UFOs, the Servants of Cthulhu, etc.

In short: The ‘Illuminati card games’ revolve around ‘conspiracy theories’, secrecy and world control.

Note: The history of both Steve Jackson Games and its founder will be covered in detail in Part IX of this series.

2 – Confusion about the two versions

Paypal deposit online casino games. As will be explained in more detail in a moment, the two games are different:

-The 1982 version ‘Illuminati’ is a standalone game, which means that all cards come as part of the game set as purchased.
-The 1994 version ‘INWO’ is a collectible card game, which means that collectors/players collect and trade cards to build their own decks.

There is a lot of overlap between the games. Many cards appear in both (although in different style).

Above is a comparison of the ‘Psychiatrist’ card from the standalone game (1982) and the collectible card game (1994).

Generally the games are referred to as ‘the Illuminati card game’; few people seem to understand the distinction between the 1982 and 1994 versions and speak of them interchangeably.

For the rest of this series I will refer to the 1982 standalone game as ‘Illuminati’ and the 1994 collectible card game as ‘INWO’.

In short: There are two ‘Illuminati card games’, released by the same company, which are similar in many ways: ‘Illuminati’ (1982) and ‘INWO’ (1994).

Note: We’ll take a much closer look at both games separately in Part VII of this series.

3 – Mainstream coverage of the games

The games have received attention in a small number of mainstream news articles, such as this 2012 piece in Vice and this 2016 article in the Daily Star.

Note that the Vice and Daily Star articles cited above both seem to confuse the two games as being one — and their sloppy reporting does not end there. Consider this line from Daily Star:

Steve Jackson’s Illuminati: The Game of Conspiracy was released in 1995, well before many of the shocking moments it predicts.

‘Illuminati: The Game of Conspiracy’ is the original, which was released in 1982. The version they are referring to, ‘Illuminati: New World Order’, was released in 1994.

In other words, they have apparently confused the two games as being one and managed to get the year of release wrong as well.

This may be a result of the Daily Star writer sourcing his information from the earlier Vice article, which says this:

In 1995 games designer Steve Jackson created a role-playing card game called Illuminati: The Game of Conspiracy.

Given that INWO was released in late 1994, the error concerning release year is understandable.

The inability to distinguish between two different games is less forgivable, however, and it afflicts mainstream and ‘alternative’/amateur coverage of the game.

In short: The games have received some mainstream attention, although the reportage has been frivolous and sloppy at best.

4 – Relevance to the alternative/conspiracy/truth (ACT) realm

Simply based on their names alone, the games would appear relevant to the alternative/truth/conspiracy (ACT) realm. There are two main reasons why a deep understanding of the games — who is behind them, and what they are really trying to tell us — is of importance to anybody seeking a better understanding of this thing we call ‘reality’.

The first is well-known among ACT regulars: several of the cards from the games do appear to depict events which have come to pass subsequent to the release of the games. It ought to go without saying that we will be taking a look at a number of specific examples as the series continues.

The second may be less obvious but every bit as important: by critiquing the content which has previously been released by various figures in the ACT realm, we can see once again just how poor a standard of ‘research’ has been allowed to fester in this corner of the internet.

It is truly mind-boggling just how little attention the games have received from would-be ‘truth-tellers’, and how superficial this attention has been when given.

By the end of this series you will see that there is more truth to be found in the ‘Illuminati Card Games’ than exists in the vast majority of ‘truth’ content available on the internet combined.

In short: The games are relevant due to what they tell us about ‘reality’ and also what they show us about the woeful quality of ‘research’ in the ACT realm.

Summary – Part I

1) The ‘Illuminati card games’ revolve around ‘conspiracy theories’, secrecy and world control.

2) There are two ‘Illuminati card games’, released by the same company, which are similar in many ways: ‘Illuminati’ (1982) and ‘INWO’ (1994).

3) The games have received some mainstream attention, although the reportage has been frivolous and sloppy at best.

4) The games are relevant due to what they tell us about ‘reality’ and also what they show us about the woeful quality of ‘research’ in the ACT realm.

Up Next

Is it possible that whoever made these cards had some kind of ‘foreknowledge’ about major events which would occur years or decades later?

In Part II of the series we are taking a look at some well-known examples of game cards which seem to ‘predict’ major media events.

This page made public 16-Aug-2019.

The Illuminati Card Game and the Rapture

This article is an excerpt from the FREE prophecy book

..As you see the ultimate goal of their plan is to create a situation in which the world will readily accept the antichrist as the world ruler. After the decimation brought to the world--unleashed in the first 5 seals-- through the power of satan and his evil cohorts, the world will be ready for a solution. They will be ready for someone to bring peace to a war torn world, for someone to restore the economy, for someone to put food back on the table. The antichrist will present himself as the savior, the messiah. Unfortunately, the world will be lured into his trap.

The Proof is in the Cards

We have discussed several aspects of the plan of the Illuminati to take over the world and usher in the antichrist as their leader. Their plans have helped us to gain insight into formulating a proper chronological scenario and understanding of prophetic events listed in scripture. We have also examined several events that will transpire during the antichrist's reign and we have seen that he and his kingdom will come to swift and decisive end.

Many readers may think this is a fantastic scenario, but unlikely to occur. I want to present one last piece of evidence I hope will get your attention.

In 1990, game inventor Steve Jackson of S. J. Games started working on an Illuminati role playing card game called 'Illuminati New World Order.' This card game details events that the Illuminati want to bring about in order to establish the New World Order. He revised and published the game in 1995. White magic occultist David Icke has pulled out the most pertinent nine of the 100 cards in the game to tell the story, which was on his web site, for many years.

Rewriting History: The first card depicts academic books being thrown in a trashcan. It represents the use of the public school system by the Illuminati to weaken and control people through false teachings such as evolution, abortion, acceptance of gay lifestyles, and so on.

Terrorist Nuke: This card depicts one of the World Trade Center buildings being destroyed by an explosion in the exact spot that one of the planes hit. The image on the card is an unmistakable representation of the 9/11 attack on the World Trade Center.

Pentagon: This card depicts the Pentagon on fire. It represents and was fulfilled on the 9/11 attack of the Pentagon.

Note: The three cards thus chosen by David Icke have been fulfilled and in the exact order as depicted.

Population Reduction: This card depicts a picture of New York City with black smoke over the whole city in the shape of a skull. It is a representation of one of the goals of the Illuminati, to reduce the population of the earth. They feel that there are too many peopleand want to clear the globe of the excess. They will accomplish this through wars, famine, pestilence, and terrorist actions.

Center for Disease Control: This card depicts a scientist creating viruses. It represents the notion that the evil entities will be used in the future to inflict diseases upon a people group or the world.

Epidemic: This card depicts a pile of dead bodies, blackened from death, and some medical paraphernalia such as gloves and a mask. The word Quarantine is written over the picture. It represents plagues that the New World order will use to lessen the population.

Combined Disasters: This card depicts people running in fear due to buildings falling down around them. It represents the fact that they will combine several disasters at the same time to invoke great fear and thus create an atmosphere conducive for the acceptance of antichrist.

Goal: Kill for Peace: This card depicts hippies, one holding a peace sign, standing over a policeman, who is on all fours in a begging position. The Hippies are poised and ready to kill him. It represents the killing 'for peace' that will happen to people who will not go along with the New World Order and its plans--namely, Christians and Jews. A peace sign is an upside down broken cross and also speaks of the destruction of Christianity and its followers at this time.

Tape Runs Out: This card depicts a reel-to-reel audiotape machine with the tape running out. Behind it is a picture of the world being split in half. Under the picture is written; 'When the rapture comes' This card represents the Day of the Lord and rapture of the church.

The order of these cards as presented by David Icke is very interesting. Cards 1-3 have already been fulfilled, and in the exact order as depicted. Cards 4-8 parallel very closely the first five seals as recorded in Revelation. Seals 1-4, as we have already discussed, foretell war, famines, economic collapse, diseases, and so on, and parallels cards 4-7. The fifth seal involves the persecution of Jews and Christians, which parallels card 8. The last card in his list is the rapture. He has placed the rapture occurring last in all these cards and immediately following the card that depicts the 'killing for peace' initiative. This is exactly the order that the Bible gives us--the rapture after the first five seals. The existence of these cards should also help prove to you, if you do not believe it yet, that the Illuminati indeed have a plan to take over the world and are in the process of carrying it out.

Illuminati Playing Cards 1995

There are two other noteworthy cards in the deck that I would like to mention. These cards refer to conservative talk show hosts being used by the Illuminati to mislead political conservatives into accepting the Illuminati agenda. These 'weapons of mass instruction' give out 98.4% truth and 1.6% error. The problem is that since they give out so much truth, very few are discerning enough to detect the error. It is similar to rat poison: 99% food and 1% poison. This is one way that the Illuminati can get some of their programs such as NAFTA, GATT, Patriot Act I and II, and The Military Commissions Act passed without much conservative opposition. I am not suggesting that all talk show hosts fall into this category, but I admonish you to beware of them. They are smart enough to know about the conspiracy of the Illuminati. If they deny the existence of such a conspiracy, then I believe that it may be a sign that they are part of it. Unfortunately, some are so enamored with these talk show hosts because they promote conservatism that they cannot discern the truth about these individuals.

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